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Avarik Saga Dev Diary #3
The third edition of monthly Avarik Saga updates. Read below for our full game development insights on what we’ve worked on and will provide.
An update on Avarik Saga. A look at our development and art team progress. We will post monthly for you to follow along with the development of Avarik Saga, so make sure you subscribe!
Welcome to the third edition of our monthly development updates for Avarik Saga! As we continue to work hard on bringing our upcoming full game to life, we're excited to share with you some key updates on four critical development areas: Character Development, 3D Model Pipeline, and Exploring Character Skins.
TLDR: For those who are in a hurry 🐇
Character Development: We're advancing in experimenting with different illustration styles and improving the animations and movements of existing characters.
3D Model Pipeline: We've added new tools that allow for faster and more accurate creation of 3D models based on the new character developments. We've also improved our quality control processes to ensure high standards of quality and efficiency based on the new character developments.
Exploring Character Skins: We've added multiple Character Skins that allow unique ways to show off each of the character’s different personalities based on different seasons and events during live ops for the full game, including the ability to change the appearance of your character to something entirely different. We've also added new color and texture options for existing skins.
Greetings, everyone! I am thrilled to share with you the latest updates on four critical aspects of our game: Character Development, 3D Model Pipeline, and Exploring Character Skins. Our team has been working hard to improve these areas of the game, and we're excited to share our progress with you.
One of the most important aspects of any game is the characters. They're the ones that players interact with, and they're what gives the game its personality. With that in mind, we've been focusing heavily on Character Development in March.
We've added several new characters to test out the character illustration, each with a unique personality and traits. We've also worked on improving the animations and movements of our existing characters to make them more fluid and natural.
3D Model Pipeline (In-Game)
Creating 3D models is a time-consuming process that requires a lot of skill and attention to detail. To make this process more efficient and streamlined, we've been working on improving our 3D Model Pipeline.
We've added new tools that allow our artists to create 3D models faster and more accurately. We've also improved our quality control processes to ensure that each model meets our high standards of quality based on the new character illustration we are aiming for. This means that we can create more models in less time, which translates to more characters, objects, and environments for you to enjoy in the game.
Exploring Character Skins
Character customization is one of the most important features in any game. It allows players to personalize their gaming experience and create a character that represents them. To that end, we've been exploring new ways to offer even more customization options to our players. One of the major priorities is ensuring we deliver high-quality content through live ops, and we believe Character Skins can drive that excitement for users forward.
We are exploring Character Skins that allow you to change the appearance of your character to something entirely different. We are looking into multiple ways to enhance the gameplay that allows you to express yourself even more fully within the game world. We've also added new color and texture options for existing skins so that you can create a truly unique look for your character.
In conclusion, our team has been hard at work improving Character Development, 3D Model Pipeline, and Exploring Character Skins to ensure we keep up with the timeline of the full game.
We expect to revamp the landing page for April and start following up with releasing the whitepaper and finalizing art direction through a full animation teaser as well to ensure we can keep up with everyone’s expectations.
We're excited about the direction we're heading, and we look forward to sharing more updates with the community in the coming months.
Thanks for reading Avarik Saga Monthly! We will post monthly for you to follow along on our development updates, so make sure you don’t miss anything by subscribing below.
Disclaimer: Please note that anything written in this document should not be considered financial advice. Avarik Saga is dedicated to developing a fun JRPG game that integrates NFTs. NFTs are highly experimental technology that should not be bought for investment purposes.